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Latest News

Auto Battling Update #3

Meow there, players!

We have some exciting updates for the Auto Battle System. First, the system is now more stable and you won't be booted due to script double-clicking. This means you can auto battle for hours without any interruptions, except for the necessary reCaptcha. Also, we've added support for the game's Mobile Mode, so now you can enjoy auto battling on the go.

And lastly, for those who prefer a little spice in their battles, we've fixed a display issue with risque sprites during battle animations. But don't worry, for those with the SafeR for Work filter enabled, you should still be able to play around family without any issues.

So let's get auto battling, and as always, if you encounter any issues, be sure to report them under Help>Report a Problem and remember to CTRL+F5 or clear your browser cache.

Purrs and meows,
Aya Neko.

Posted by Aya the Neko on March 26th, 2023 at 5:55 AM

Server Protection Enabled

Meow everyone,

We wanted to let you know that we have enabled enhanced server protection to ensure that all players have access to the server. From now on, there must be at least one second between each battle turn or quick action, or the user may encounter an error. This is necessary to prevent the website from being request hammered by our power users and to ensure that server resources are divided up more equally.

We apologize for any inconvenience this may cause to some of our most dedicated players. However, we hope that everyone can understand that this change is necessary to provide a better experience for all players and to ensure that the game remains accessible to everyone.

If you have any questions or concerns, please don't hesitate to reach out to us.

Purrs and meows,
Aya Neko.

Posted by Aya the Neko on March 25th, 2023 at 7:05 AM

Auto Battling Update #2

Meow! Hello again, players of Puppet Nightmares!

We have some exciting news to share with you regarding the Auto Battle feature in the game.

First of all, we have made some improvements to error checking when an Auto Battle request randomly fails due to server or user connection issues. We hope that these changes will reduce the number of times Auto Battle fails and make the feature even more reliable for you.

Additionally, we wanted to let you know that Dungeon Items should now refresh even if a dungeon's encounters had to be reset by the AI. This should help you keep your Dungeon Items up-to-date even if you have to repeat a section of a dungeon.

Finally, we have also made it possible to farm Bounties with Wanted Posters. However, we do want to caution players that this is not recommended unless your battle party is extremely powerful. Bounties can be challenging to defeat, and attempting them with a weaker party may result in frustration and wasted resources.

We hope that these changes will help you enjoy the Auto Battle feature even more in Puppet Nightmares!

Purrs and meows,
Aya Neko.

Posted by Aya the Neko on March 25th, 2023 at 4:22 AM

Auto Battling Update

Meow! Hello, players of Puppet Nightmares!

We have an important update to share with you regarding the Auto Battle feature that we recently added to the game.

First of all, we are happy to announce that players without Support Status can now view the Auto Battle options under Player>Account>Auto Battle, although they cannot modify them. For Support Status users, there is also a new button that makes use of your Auto Battle preferences for selling objects, even if you are not currently using Auto Battle. You can execute this yourself by pressing "A" in your key board.

Additionally, we would like to remind players that Enchanted Hats and X-Ray Glasses are now required to make use of rarity and quality checks, respectively. This was the intended behavior to begin with.

We have also made some changes to Dungeon Items, which are now good for 50 battles instead of 100. We did this to help them be consumed faster by the auto battle system, which will elevate their value within the game's economy.

Finally, we wanted to let you know that special dungeons where you select something will no longer display the Auto Battle button, as it makes no sense to grind in these event-based areas.

Please note that adjustments to the Auto Battle system may be necessary going forward, as we are facing some challenges in regards to server resources. This may require some optimizations to the Auto AI option, or potentially limiting the AI option to people using Auto Battle to reduce server load.

Thank you for your understanding and continued support of Puppet Nightmares.

Purrs and meows,
Aya Neko.

Edit:
Meow! A quick addendum to our recent message regarding the Auto Battle feature in Puppet Nightmares.

We are happy to report that numerous bugs related to crashing and replicating the Auto Battle countdown have been fixed. We hope that these issues have been resolved, but we strongly recommend that players press CTRL+F5 on their keyboard or clear their browser cache in their browser's settings to ensure that Auto Battle runs smoothly for them.

We apologize for any inconvenience these issues may have caused and we appreciate your patience as we worked to resolve them.

Posted by Aya the Neko on March 24th, 2023 at 6:14 AM

Auto Battling Added

Meow! Hello, players of Puppet Nightmares!

We have some exciting news to share with you about a big new feature that we have just added to the game: Auto Battle!

This is an expansion of our existing Auto AI System, which allows players to have the game grind out levels and loot for them automatically until hitting the Google Recapcha limit. This new feature is currently only available on the desktop version of the game, but players can activate it at any time by clicking 'Auto Battle' at the top right of the screen.

For players with Support Status, there is an additional feature that allows you to tweak the settings of the automated function under Player>Account>Auto Battle.

There are a few things that players should keep in mind when using this new feature. First, hitting Next Battle in a dungeon when no enemies are present will now automatically repopulate the dungeon with enemies. Additionally, the Manage Party button will now have 3 designated colors depending on how injured your party is: red for creatures on the verge of death, orange for badly injured, and yellow for modestly injured. Finally, Auto Battle will cease outside of battle if a player has only 1 Spirit Point left. We hope that this will protect people from encountering a game over because of the new system.

We want to remind all players that abuse of this new feature will not be tolerated. If you encounter an exploit or mistake, please be sure to report it immediately under Help>Report a Problem.

Thank you for your continued support of Puppet Nightmares, and we hope that you enjoy this new feature! As usual, a CTRL+F5 or browser cache clear may be necessary to use this new feature.

Purrs and meows,
Aya Neko

Posted by Aya the Neko on March 23rd, 2023 at 12:01 PM