Every time a player's creature gains a level, the player will receive 10% of the total
that creature needed for its current level. For each level a player then gains from this
,
the player will receive multiple Growth Points
.
For example, if a creature needed a total of 600 to reach level 7,
the player would gain 60
points that contribute to their own level
when it levels up.
This effect is cumulative. If a creature gains multiple levels you will gain 10% of the required
for yourself for each level that creature gained.
You can access your Player Growth menu by going to "Player>Growth" at the top of most pages.
Many of these attributes must be unlocked by advancing further in the story.
Players have several attributes they can spend Growth Points
to increase.
The following is a list of them:
Smith | |
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This attribute does the following:
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Harvester | |
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This attribute does the following:
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Hunter | |
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This attribute does the following:
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Painter | |
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This attribute does the following:
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Poltergeist | |
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This attribute does the following to a creature being possessed:
|
Bankroller | |
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This attribute does the following:
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Armsman | |
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This attribute does the following:
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Enchanter | |
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This attribute does the following:
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Student | |
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This attribute increases the amount of ![]() This attribute's effect will stack with the Credit Shop Key Items Demonic Clock ![]() ![]() ![]() ![]() |
Tactician | |
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Improving this attribute will increase the number of formations available to you when building a party. To view a complete list of the formations, please go here. |
Adventurer | |
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This attribute increases the power and sickness
resistance of your creatures during offline battles.
You can read more about offline battles here. This attribute's effect will stack with the Credit Shop Key Item Toy Castle ![]() |
Cook | |
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This attribute allows you to cook at cheaper prices, with less items and
gain more experience for the creature being fed.
This attribute's effect will stack with the Credit Shop Key Item Oven Mitt ![]() |
Thief | |
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This attribute increases the chances of stealing skills and items.
This attribute's effect will stack with the Credit Shop Key Item Skillful Plunger ![]() |
Dismantler | |
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This attribute increases the chance of receiving Building Items,
Unsealing Stones, Mastery Badges and Marbles after dismantling an equip.
This attribute's effect will stack with the Credit Shop Key Item Silver Wrench ![]() |
Tattooist | |
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This attribute increases the chance of successfully adding a new tattoo and decreases the cost of
both tattooing and burning within the Tattoo Shop.
This attribute's effect will stack with the Credit Shop Key Item Tattoo Machine ![]() |
Breeder | |
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This attribute increases your chance of acquiring higher quality eggs during breeding.
For the calculation that determines egg quality via breeding, see the Breeding Tutorials. This attribute's effect will stack with the Credit Shop Key Item White Berry CD ![]() |
Alchemist | |
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This attribute decreases the amount of items needed when alchemizing. You can
read more about the Alchemy Shop right here.
This attribute's effect will stack with the Credit Shop Key Item Alembic Still ![]() |
Splicer | |
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Increases the base chance of successful Genetic Shifts and decreases the overall cost of using the Gene Lab.
This attribute's effect will stack with the Credit Shop Key Item Microscope ![]() |
Gluttony | |
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Increases the amount of EXP a creature will receive during Feeding. |
If you want your Growth Points returned to you,
you can buy the Growth Reset
item from the Credit Shop.